My name is Urszula Czyz and I am a 3D artist with experience of creating game ready, high quality characters and assets for multiple international studios in the entertainment industry.
Using 3D industry standard tools, I enjoy executing a wide range of rich ideas for my clients and personal work to provide top quality 3D models.
Creating visually pleasing Characters following the Art Direction for THE FINALS.
Setting up boundaries for character customization.
Creating an organized workflow for the character team to ensure speed, efficiency, and quality.
Checking the Character team's work and providing feedback.
Making sure the communication between the Character team and other fields is fluent.
Freelance 3D Character and Prop artist
- Modeling skins for PUBG.
3D Teacher, responsibility including teaching students how to do;
- 3D Modeling in 3ds max and Maya
-3D Sculpting in Zbrush
- Texturing in Substance painter
- rigging characters in 3ds max and Maya
- Animating in 3ds max and Maya
- Compositing in Nuke
- Rendering character in 3ds max/Maya with Arnold
- Industry Knowledge